
Norrie Crag
Steep green cliffs fall to a glittering evening sea, and rows of puffins stand on the grassy ledges among pink sea thrift while one golden bird glows on the very top. Anyone can spin it, and every free-spin win is doubled.
Below the cliffs a little stone harbour curls round its cove, whitewashed cottages scramble up the hillside, luggers with rust-red sails rest at the quay and one boat shines gold. Whenever a spin lands empty, every capstan on view stays tied up and the other cells get one more turn on the house.
Every game is free and will stay that way. An account holds your 100,000 coins, favourites, level and daily missions for your next visit — and lets us check you are 18 or over before you spin.
Play is with virtual coins alone: no real-money gambling, no prizes of real-world value and no in-app purchases. 18+.
Tanbark Quay lies on the sheltered south side of the isle, below the old engine-house chimneys of a worked-out mine, and its luggers still carry sails dyed rust-red with tree bark. It is the gentlest reel on the isle: Iced Fish Boxes and Tarred Cork Floats land small pays often, and the Gold Lugger pays the most. The Rope Capstan mimics every picture save the Redband Daymark. A paid spin that earns nothing with a capstan showing keeps it moored and spins the rest again, free. Three daymarks anywhere hoist ten free spins, a fourth stretches the run to fifteen and the full five to twenty-five.
Capstan Holdfast. A paid spin that returns nothing but shows one or more Rope Capstans keeps every capstan in place and gives all the other cells one free turn.
Every spin on the isle uses free virtual coins. No real-money gambling happens here, nothing you win has real-world value, and there are no in-app purchases. A random number generator decides each result, and no past spin touches the next.
Measured by running this page's own engine for 10,000,000 spins: coin RTP 93.6%, hit frequency 43.1%, free spins about once in 113 spins, a win of 10x your stake or more about once in 108 spins. Coin figures only — no money is staked or returned.
Sign in, walk down the cottage lane to the cove and pick a stake by the quay wall where the red-sailed luggers are tied up.
Spin. Rope Capstans copy any picture but the Redband Daymark, and a paid spin that earns nothing with a capstan on view keeps that capstan moored while the other cells turn again for free.
Three Redband Daymarks wherever they land give ten free spins; four daymarks give fifteen and five give twenty-five.
Players after a relaxed session of frequent small catches, with a second go at the quay whenever an empty spin still shows a capstan.
The gentlest machine on the isle. Small catches come in often, and the Capstan Holdfast evens out the quieter tides between the bigger hauls.
| Symbol on the isle’s reels | Five along one line on the isle | Same win against your total stake |
|---|---|---|
| 4,000× line bet | 200× your stake | |
| 2,000× line bet | 100× your stake | |
| 1,000× line bet | 50× your stake | |
| 600× line bet | 30× your stake | |
| 400× line bet | 20× your stake | |
| 240× line bet | 12× your stake |
The five card ranks (10 to A) pay the least. Three Redband Daymarks anywhere open the free round. Full values for three and four of a kind are in the paytable.
After any losing paid spin with a Rope Capstan or two in sight. The capstans keep their places and all the other cells turn once more, free.
They are the engine houses of a mine that closed long ago. Nobody works there now; the cove lives by its fishing boats.
Never. The daymark is the scatter, and the capstan leaves it well alone.
The missions refresh each day and count in all three worlds. You can ignore them entirely.

Steep green cliffs fall to a glittering evening sea, and rows of puffins stand on the grassy ledges among pink sea thrift while one golden bird glows on the very top. Anyone can spin it, and every free-spin win is doubled.

At midnight in midsummer the sky over the stone pier turns lilac instead of black, fishing boats rest at their moorings and a lit-up island ferry glides in past the pier light. When an empty spin shows two Pier-End Lamps, the fifth reel gets one more turn of its own.
Play because it is fun, and stop once it is not. Choose a time limit before you begin and take breaks. If gambling of any kind is causing you trouble, the National Gambling Helpline offers free, confidential help on 0808 8020 133 at any hour, and you can also turn to GamCare and BeGambleAware. See our responsible play policy.
Only adults of 18 and over may play on Puffinholm Isle. Each game runs on virtual coins with no monetary value, and those coins can never be bought, sold, withdrawn or exchanged. The isle has no coin shop and no payment page on any of its pages, it offers no prizes of real-world value, and doing well here does not imply future success at real-money gambling.
Gambling worrying you? Free, confidential help is on hand from the National Gambling Helpline 0808 8020 133, open 24 hours a day · BeGambleAware · GamCare · How we approach responsible play
All three worlds spend from the same coin tin. With a free account every one of them unlocks, and your coins, favourites, level and daily missions wait for you between visits.
Not ready? Spin the open world, Norrie Crag — no email needed.